![]() ![]() He's at Level 18, but this fight is more gimmicky than the fights that brought you here. If you resist the deal, you'll engage Balberith. If you choose to turn Jahan over, he'll permanently leave your party (and can be replaced with someone from the Hall of Heroes in the Homestead). At this point, Balberith will offer you a deal: turn over Jahan to have the Temple Rune you need to continue, or engage Balberith in a fight. In the basement, you'll trigger an automatic conversation with Balberith as he tries to call in a debt that Jahan owes him. You'll see a hatch leading to the basement. After the way forward is clear, put Jahan in the party if he isn't already there, save, then enter the hut. You won't need any special strategies to defeat it. They're guarding a gate, and just inside that (and in front of the hut), you'll spot three enemies, including one elite named Cyclops Spiritcaller. Back to the swamp, you'll come across a hut, but you'll fave to fight a new set of enemies first. You will meet Bellegar again, this time he open a teleport way to his maze, the puzzle is quite easy and you will probably solve it in 10 minutes. Kill all the eyes as you come to them, take care of the Mud Lord, they are only lv17 but have high hp and resistance, and come in group of 5, you should plan your tactics before charging in.Įxplore the swamp and kill all the Wandering Eyes while making your way east. If you're around Level 17 when you find them, you can likely kill them in the first round, earning you over 5000 experience points with very little effort. As seen above, they're a little small, and they're easily killed. You need to get past them while bearing south east, and you'll see the swamp area becoming more prominent.Īs you explore the swamp, you'll encounter many enemies called Wandering Eyes. You may want to consider sneaking past them or just waiting until they're far away. They are Level 18, and if you're even at Level 17, it's a very difficult fight. As you keep moving, the screen may shake because there are three Death Knights patrolling together. Proceed slowly, and you may want to save first. Go back to Greal, then go southeast instead. You can take only one item before all the barrels will explode. To do this quest, open any of Bellegar's three barrels. He'll automatically speak to you and trigger the Bellegar's Barrels side quest. If you're in the right place, and if you cleared The Talking Statues side quest back in Cyseal, you'll encounter the wizard you freed named Bellegar. If Jahan is in your party during the conversation, you can speak to him afterward to trigger The King's Dark Deal.Ĭontinue east across the tiny stream, then turn north while bearing slightly east. He'll update you on the situation and point you in the direction of the next major storyline objective, which updates Follow the Wizard. ![]() To the southeast of where you start, you'll find a curious creature name Greal that you'll automatically talk to. There is a winding path around the fatal poison cloud, so the entire party will be safe as long as you proceed slowly and surely. The easiest location to farm for a little experience is to the southeast of where you start. This way, you'll be at a strong level when you have to advance the story. There are quests to find and complete around here, but your first step should be running around and killing everything you see. Similar to the northern area of Luculla that you explored in Part 12, the Phantom Forest is a fairly large area. Teleport the rest of the party and you'll be safe. Turn north, and you'll presently exit the poison cloud. The poison cannot be removed, but you don't need to. This isn't normal poison it will immediately kill any character who comes into contact with it if they're not wearing the amulet. Break that character away from the party, then have her head through the log. Remember, the character does not need to wear it as long as it's in her inventory, she'll be safe. Give one character one Teleport Pyramid and Zandalor's amulet. This is the entrance, but it's fatal if you're not prepared. From there, head east, and you'll see a log with green light. Unless you have something to do, you can quickly get to the entrance by teleporting to the Phantom Forest Waypoint Portal. Now that we possess the wizard's special amulet, we can enter the Phantom Forest. ![]()
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